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VR dominated the conversation at SXSW, CES and even Sundance -- but most of what was on display amounted to flashy demos. And there also aren’t enough people who can really take advantage of the VR movies and games that do exist.Two of the industry's three most powerful VR headsets -- the Oculus Rift and the HTC Vive -- are currently for sale, but preorders are backed up for months.And in any case, many virtual reality porn purveyors want the experience to extend beyond headsets -- into more experimental tech that adds touch to the experience.What makes VR porn so appealing, even in its limited scope, is the potential feeling of being in a movie. (Though plenty might, and that's fine too.) They’re simply curious about how it will adapt to this new format. ” Don’t get them wrong: People don’t necessarily want to watch VR porn themselves.Websites have done their best to cater to as many users as possible by supporting every VR headset, from Cardboard to Samsung’s Gear VR to Oculus Rift development kits.Still, you'll definitely need a fast Internet connection and a lot of onboard storage, as files can range between 4-8 gigs.
Filming for virtual reality is still incredibly laborious, since none of the promised VR-ready cameras -- like the Jaunt One -- have come to market yet.With the adult entertainment industry both hurting for capital, thanks to Tube sites, and reluctant to invest in another expensive, unproven technology until there’s a consumer success, startups may be responsible for bringing VR porn to life.“Research and development requires capital, and we need an example of a viable product before the major players will invest,” Helmy said.“We tried Google Cardboard in January of 2015,” said Todd Glider, CEO of Ba Doink, which bills itself as “the #1 Virtual Reality porn site.Virtual reality makers throw around the term "presence" -- really tricking your brain into believing you're inside the experience.
Done right, VR can offer adult entertainment an extra level of realism.
There aren’t any VR-ready streaming services yet, partially because sites would need to deliver a full 60-frames-per-second experience to make VR video look decent.